Pages: [1] 2 3 4 |
1. EVE IPH Version 2.0 - Now with less Access DB and More Mining! - in Science and Industry [original thread]
Zifrian wrote: Let me know where you see an issue with num bps and I can take a look. Specifically, if I set the number of BPs to anything other than one, then enter a value into any other field, the number of BPs reverts to one.
- by Tuxedo Catfish - at 2015.05.08 20:07:14
|
2. EVE IPH Version 2.0 - Now with less Access DB and More Mining! - in Science and Industry [original thread]
How can I get EVE IPH to recognize that I own multiple copies of a blueprint? I'm trying to calculate time and costs for running production jobs across multiple lines, but even if I enter a different number in the BPs and Lines fields it still cal...
- by Tuxedo Catfish - at 2015.05.08 19:12:26
|
3. Little things in Rubicon 1.3 - in Test Server Feedback [original thread]
Please restore the reticule around your ship when you have the camera focused on another object to its old pre-Odyssey behavior, or better yet, make it available as a toggle.
- by Tuxedo Catfish - at 2014.02.27 18:51:00
|
4. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
I love all these changes, buffs and nerfs alike. This is the happiest I've been with tiericide since the t1 cruiser changes.
- by Tuxedo Catfish - at 2014.02.25 19:02:00
|
5. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
There's a horrible buzzing and clacking sound whenever I zoom in on my ship. It doesn't seem to have anything to do with whether I've jumped through gates or anything like that, just a constant BZZT CLAK CLAK BZZZZT CLAK that never goes away unl...
- by Tuxedo Catfish - at 2013.12.07 09:51:00
|
6. Probably the WORST event I've wasted my time on in my 10 years of eve - in Live Events Discussion [original thread]
Kraschyn Thek'athor wrote: If CCP would have done that right, they would have said. "This is a PVP event, please use PvP ships, we are to lazy to organize FC teams, please organise. You have 24 hours". This wouldn't have made any differenc...
- by Tuxedo Catfish - at 2013.11.08 03:51:00
|
7. CCP Fozzie & Rise and the break from tradition - in EVE General Discussion [original thread]
It'd be nice if Caldari at least got some kind of unique type of bonus to missiles, to distinguish them from other races' equivalents. Velocity, maybe, or make them better at hitting small targets in an analogue to Gallente's tracking bonuses. (...
- by Tuxedo Catfish - at 2013.10.30 23:36:00
|
8. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Please swap a lowslot for a mid on the Eris. Two mid-slot frigates and destroyers are a joke unless they're kiting ships, which dictors emphatically are not. I don't understand why something so counterproductive has to be a "design philosophy" f...
- by Tuxedo Catfish - at 2013.10.28 14:42:00
|
9. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Excellent news. I honestly didn't find the split systems on the Ares that offensive (since it essentially gave you the option of using either, rather than forcing you to use both), but more lock range is definitely appreciated. I eagerly await yo...
- by Tuxedo Catfish - at 2013.10.28 14:24:00
|
10. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
xttz wrote: The best way to address this (although probably too late now) is in a similar way to how old command ships worked: 1) Give the old interdictors stats geared toward small-scale pvp / gatecamping, much like the proposals in the OP 2)...
- by Tuxedo Catfish - at 2013.10.15 22:22:00
|
11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Mei Khlolov wrote: The current proposed Deimos changes are as close to perfect as they're gonna get. I get frustrated with my fellow gallente pilots as they want every goddamn ship to brawl. How many brawlers does a race need? If you've just g...
- by Tuxedo Catfish - at 2013.08.05 09:34:00
|
12. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Please, tracking bonus on the Deimos. I really don't know what more to say that isn't repeating myself. Active armor tanking is better than the MWD bonus (and I'm glad you've backed down from that) but only because the MWD bonus is literally usele...
- by Tuxedo Catfish - at 2013.08.03 09:40:00
|
13. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Tuxedo Catfish, 02, 70, 60, 61, 48, 29, 12, 04, 76, 40, 53, 31, 79
- by Tuxedo Catfish - at 2013.08.02 21:40:00
|
14. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Michael J Caboose wrote: Hortoken Wolfbrother wrote: I also echo elendar's concerns. The minmatar/gallente ships are too vulnerable for large fleet fights. Not having natural resists or EHP to match up to their companions means they start of...
- by Tuxedo Catfish - at 2013.08.01 17:14:00
|
15. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Why did you put the hybrid tracking bonus on a ship with no gun damage bonus? Why did you put the hybrid tracking bonus on a ship that already has bonused drones to deal with smaller targets? Why are command ships with active tank bonuses even a...
- by Tuxedo Catfish - at 2013.08.01 17:09:00
|
16. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
It's a good start, and I'd definitely give it a month or two to see how it shakes out, but I think the real issue isn't the raw rep amount, but rather the inability for armor to fit upscaled modules the way shields can. Also, that the AAR is crip...
- by Tuxedo Catfish - at 2013.08.01 16:31:00
|
17. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
I love these changes. A welcome relief from the HAC thread. Oh, but kick the mining bonuses out of POSes too. It's only fair.
- by Tuxedo Catfish - at 2013.08.01 16:28:00
|
18. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Marcel Devereux wrote: Edward Pierce wrote: I want to reiterate that the Deimos being left with the outdated MWD cap bonus is wrong for the same reasons it was bad on the Thorax, just like you decided to change the speed bonus on the Stabber...
- by Tuxedo Catfish - at 2013.07.30 16:55:00
|
19. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Tsubutai wrote: Compared to a shield tanked blaster talos, a shield tanked 250mm rail deimos will be a lot quicker, much more agile, and slightly tankier with much better resists. It will also have more range, ~50% better tracking once you acc...
- by Tuxedo Catfish - at 2013.07.30 00:24:00
|
20. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Tuxedo Catfish wrote: Nobody's complaining about the Deimos losing a utility high by itself. The ship needed an extra mid and the slot had to come from somewhere -- unless CCP is willing to budge and give the entire cla...
- by Tuxedo Catfish - at 2013.07.30 00:06:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |